Friday, August 26, 2016

ATTACK ON TITAN Wings of Freedom Review


ATTACK ON TITAN Wings of Freedom Review

ABOUT THE GAME

An international hit anime “Attack on Titan” has come to Steam®! Battle is joined between the man-eating Titans and Eren and his companions. Experience the illusion of being in the anime, and controlling the flow of the story. The story from the anime, with a few original twists, is yours to experience!
  • Title: Attack on Titan / A.O.T. Wings of Freedom
  • Genre: Action
  • Developer: KOEI TECMO GAMES CO., LTD.
  • Publisher: KOEI TECMO GAMES CO., LTD.
  • Release Date: August 26th, 2016

SYSTEM REQUIREMENTS

MINIMUM:

  • OS: Windows® 7, Windows® 8.1, Windows® 10
  • Processor: Core i7 870 2.93GHz over
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTS 450
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes: Pixel Shader 3.0 over 3D Accelerator chip , VRAM 1GB over

RECOMMENDED:

  • OS: Windows® 7, Windows® 8.1, Windows® 10
  • Processor: Core i7 2600 3.40GHz over
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 760
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes: Pixel Shader 3.0 over 3D Accelerator chip , VRAM 2GB over

GAMEPLAY




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Friday, August 19, 2016

ZOMBIE CITY DEFENSE 2 REVIEW


ZOMBIE CITY DEFENSE 2 REVIEW

ABOUT THE GAME

In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.

  • Title: Zombie City Defense 2
  • Genre: Action, Indie, Simulation, Strategy
  • Developer: Mozg Labs
  • Publisher: Mozg Labs
  • Release Date: August 19, 2016

SYSTEM REQUIREMENTS

MINIMUM:
  • OS: Windows XP SP2+
  • Processor: Intel Core 2 Duo or faster
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
  • DirectX: Version 9.0
  • Storage: 2 GB available space

RECOMMENDED:
  • OS: Windows 7 or Later
  • Processor: Intel Core i3 or faster
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
  • Storage: 2 GB available space

GAMEPLAY





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PHANTARUK REVIEW


PHANTARUK REVIEW

ABOUT THE GAME

The dream shatters to a nightmare when you realize what has become of Purity-02. Once a research vessel, it has turned into a deadly, deserted trap. To flee Purity-02 you have to investigate the mysteries of the ship.

  • Title: Phantaruk
  • Genre: Action, Adventure, Indie
  • Developer: Polyslash
  • Publisher: PlayWay S.A.
  • Release Date: 16 Aug, 2016

SYSTEM REQUIREMENTS

MINIMUM:
  • OS: Windows XP, VISTA, 7 SP1+, 8, 10
  • Processor: CPU: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX9 (shader model 3.0) capabilities
  • DirectX: Version 9.0
  • Storage: 6 GB available space

RECOMMENDED:
  • OS: Windows XP, VISTA, 7 SP1+, 8, 10
  • Processor: CPU: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX9 (shader model 3.0) capabilities
  • DirectX: Version 9.0
  • Storage: 6 GB available space

GAMEPLAY





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SAVAGE RESURRECTION REVIEW


SAVAGE RESURRECTION REVIEW

ABOUT THE GAME

Savage is a multiplayer-only game with a competitive focus. Combat includes both melee and shooter aspects, and should challenge even seasoned gamers. Servers are currently located in the US, EU, and AUS with more planned. Players may also host their own servers, use ours, or play offline!

  • Title: Savage Resurrection
  • Genre: Action, RPG, Strategy
  • Developer: S2 Games, LLC
  • Publisher: S2 Games, LLC
  • Release Date: 18 Aug, 2016

SYSTEM REQUIREMENTS

MINIMUM:
  • OS: Windows 7 64-bit SP1
  • Processor: Core i5 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent with 2GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

RECOMMENDED:
  • OS: Windows 7 64-bit SP1
  • Processor: Core i5 2.8 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 or AMD Radeon R9 290 equivalent with 3GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

GAMEPLAY





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NO MANS SKY REVIEW

 

ABOUT THE GAME

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits.

  • Title: No Man’s Sky
  • Genre: Action, Adventure
  • Developer: Hello Games
  • Publisher: Hello Games
  • Release Date: 12 Aug, 2016

SYSTEM REQUIREMENTS

MINIMUM:
  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX 480, AMD Radeon 7870
  • Storage: 10 GB available space

GAMEPLAY


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super time force ultra review


super time force ultra review

ABOUT THE GAME

Super Time Force Ultra is an action-packed platformer with a time-travelling twist! You’re in control of time itself, bending and stretching it to your advantage on the battlefield.

SYSTEM REQUIREMENTS

MINIMUM:
  • OS: Windows XP or later
  • Processor: Core 2 Duo or better
  • Memory: 2 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
RECOMMENDED:
  • OS: Windows 7 or later
  • Processor: Core i3 or better
  • Memory: 4 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

GAMEPLAY




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Wednesday, August 10, 2016

Uncharted 4 A Thief's End Review

Uncharted 4 A Thief's End Review

There's been a lot said about Uncharted, much of it positive and heaping praise on Naughty Dogs latest adventure. But the attention has been taken away from that by the one or two people less than impressed with the game. Petitions have got involved and everything is a little messy on that front. So going into my Uncharted 4 Review I was thinking how much of a shame it is that such an amazing game for fans of the series is wrapped up in something so petty.

And then I had to think, what the hell can I say that hasn't already been said?!

Unlike one particular reviewer, I am a big fan of Uncharted as a series in spite of its flaws, of which there are a number and some of them even appear in Uncharted 4: A Thief's End. This review will be done with my personal feelings of course but, I hope to be objective enough to see the areas where the game could have been better but not ignoring everything it gets so right.

For me, Uncharted 4 is a masterpiece of an action-adventure title. It's utterly stunning from the moment you start playing, to the imagery at the end that will leave a smile on your face and a tear in your eye when it's all over. The narrative, acting and motion capture of every actor in this game is first class from beginning to end, the gameplay is brilliant too but some of the shooting does lack in some areas compared to modern standards.

As a big The Last of Us fan - and I put that at the top of my list as far as this genre of games go - the big question for me is: is Uncharted 4 good enough to take its place? Let's find out in the (Spoiler Free!) review below.

Look and Feel - "Shh. Just, enjoy the moment."

It took Sam two thirds of the game to tell Nathan to Just Enjoy the Moment but it only took me a few minutes into the title to stop in awe at its graphical prowess. It's not even a deciding factor in a game for me usually, I know some gamers are all about the visuals and if that's the case then this is the game for you. But even as someone less taken in by a game's visual quality, it's hard not to just stop and enjoy the various moments the game stuns you with its artwork.

And it's in the variety of what they have created that really makes the game stand out as something special in this department.

Locations range from the old orphanage where Nathan grew up, Under the Ocean, small towns with ancient architecture and of course those long lost areas a mixture of stunning views and overgrown foliage that all moves and reacts so real you could almost touch it.

Everything, every tiny detail is beautiful in Uncharted 4 and it's a work of art in its presentation.

This of course comes down to the characters too with each one of them captured perfectly. Again, detail being the theme as the smallest of movements of Nate's eyes or Sam's slightly wrinkled smile, not to mention the villain, Rafe's maniacal expressions and the animations on Nadine Ross.

The music is wonderful too, it really works to set the scene and often you'll find you only notice this in additional playthroughs of the title. The voice acting will be covered in the story section below but, simply put: it's as polished as the visuals and atmosphere.

And that is what this game creates, the atmosphere and feeling of a truly polished adventure. Detail everywhere and hardly a moment of technical problems to get in the way but for one or two camera positions that went slightly wrong. This sets a new standard of how a game is presented for me, it's magnificent in this regard and it's going to take some beating.

Story - Greatness From Small Beginnings

One thing that Naughty Dog really stepped forward with when they released The Last of Us was in their storytelling. Sure, Uncharted games have had good stories and characters, but they never really had a moment that got me emotionally. Whereas I was almost in tears 10 minutes into the start of The Last Of Us and completely shocked at the serious tone of the game early on.

It was time to put this into Uncharted, and they have certainly done that.

Plenty has been said about the acting around the web already but if this game is to be beaten to any award this year, it will not be for the quality of performances from its cast. Nolan North and Troy Baker are outstanding and work so well together on the screen, and you'd expect there is now a full bromance off screen between these two now, since they seem like lifelong friends as they perform every scene together perfectly.

A lot has been said about them of course so I also want to give some credit to the actors and team for giving Uncharted what it really needed, a fantastic villain. And just like busses, I wanted one and actually two showed up together as Rafe Adler and Nadine Ross, outstandingly played by Warren Kole and Laura Bailey respectively, work so well to really create two antagonists that really make you want to get to that treasure first. Maybe even kill them if you are a bit sick and twisted...

Not me though... honest.

The story does the usual Uncharted time hopping early on and starts you towards the end of the game. You and Sam, Nathan's brother, try to escape other ships chasing and shooting at you. After some fast action and cool set pieces you are taken back to the day's Nathan is a young boy in an orphanage. This introduces you nicely to the relationship between Nate and his brother as the two pair up for some action.

Years later, but before the events of the other Uncharted games, Nate is taking part in a fist fight in a Panamanian Jail (a nice Easter egg for us fans) before revealing he's there on purpose to find details of an artefact leading to famous pirate, Henry Avery's treasure. After acquiring what he could Rafe and Sam, also in prison with Nate go to settle the debt with the warden. The unstable Rafe soon has the group in trouble and desperate to escape the more action packed route. Sam is unfortunately left behind and presumed dead for years as Nathan goes on his adventures.

Sure enough, Sam returns as his younger brother is all settled down working to salvage old scrap from fallen ships. But Sam's in trouble with a drug lord the two make their way to finish what they started and find Avery's treasure in order to buy Sam's freedom. But Rafe and his partner Nadine Cross and her army of mercenaries are ready to stop you and kill you to stop you getting to it.

There is more depth to this take, including some nice twists and turns along the way. There are also some fantastic moments that really will pull your feelings one way or another. For example, without spoiling anything, there is a moment towards the end of the game between what Sam wants to do and what Nate thinks is best. Now I was totally behind Sam, almost getting annoyed with the game at this point since Nathan wins the argument. But then I spoke with fellow MGL writer David about this and he'd sided with Nate in the situation. Then we had a full blown Facebook debate about the whole thing.

This is what makes the story and the characters so great, even in the farfetched nature of the adventure you can still identify with them. They are all flawed in some way and that only makes them more human and real, which is just what you need in the finale of a series.

My first issue with the game comes here though gamers, and it's to do with a young Drake moment that people have mixed feelings on. I personally enjoy the moments when you play Nathan as his younger self, it brings me closer to his character and in this case the relationship with Sam. But late in the game there is a sequence in a large house where the Drake brothers are looking for their mother's lost work about Captain Avery. In isolation it was a solid scene, a little to long and ponderous perhaps but as good as the rest of the game generally. But the time in which it was placed in the rest of the story I felt made it lose some momentum, really slowing everything down at a strange point for me.

But that is only a blemish because overall, for me, the story is wonderful throughout but made into something utterly spectacular by one of the best performances of acting within a game I have ever experienced.

Gameplay - Old Dog, New Tricks

Here is where the biggest shake up of Uncharted lies with the game definitely taking less of a focus on the action and more on the adventure. Previous games have been about getting to the next cool action scene or big explosive set piece that really gets you on the edge of your seat. But, while these things of course happen in the game, mostly I was more impressed with how well they'd brought a sense of wonder to the gameplay that complemented the visual presentation of the game perfectly.

The platforming element is the main source of this effect in the game as you take on some incredible climbs that reveal some stunning architecture as you leap between the hand-holds and swing on your new grappling hook that is a simple but welcome addition to the game's mechanics.Uncharted 4 Review 2

You can swing, climb, rappel and even use it on environmental items to move them and solve puzzles and even hook onto vehicles, which certainly brings something new to the game. The rest is the Uncharted style platforming movement that sees you reach and leap in some of the best game animations you'll find as each time a ledge breaks or a rock crumbles Nathan clings on for his life. It's on the cheesy side of course but it always brings a smile to my face.

Occasionally I did find myself leaping to my death as I didn't seem to line things up properly or just plain dived out of a window but generally speaking it's as good as the series has always been in this regard.

Exploration takes a bit more of a focus in this game too and this provided me with two of my favourite moments as I explored Nathan's house and his attic of memories early on in the title with detail everywhere to be found. There was also an amazing exploration scene with Sam later in the game as you discover an area lost for hundreds of years. For the first time in the series you don't just start blowing it up the moment you get there and you can even take part in some really well scripted optional dialogue.

Vehicle exploration is also a large part of the game too as you drive around exploring large sections of the game, able to step out and find small areas that will update you journal and bring you those hidden pieces of treasure.

But don't worry action fans, things blow up, fall down and the bullets go flying plenty throughout the game.

Mercenaries from Nadie's army try and get you at every turn from standard grunts to shotgunners and armoured gatling gun or rocket launcher armed goons that have you using all your skills. Stealth takes more of a focus in this game and, more often than not, you can actually choose how you take on the mercs' with the option to say hidden and keep it quiet or get into an epic gunfight. Some are unavoidable of course and you then end up in some of those signature set pieces that really make the series famous. Buildings falling apart around you, explosions and bullets flying everywhere with armoured cars chasing you down the street and even some excellent action in the vehicles as you take race around in cars, bikes and boats.

The fact the action happens with more moments of slower play in-between also give it more impact when it does happen and there is so much to enjoy.

Shooting is nothing special really, I would say it's the game's weakest element in comparison to other games now. While it's good for Uncharted, there is nothing here that isn't found in other games and there are a number better than it in this regard. But when you define so many other things, it's not too bad to have one standard element in the game.

The puzzles however are much improved in the game, less elaborate and invoke more of a thought process than previous games. Your traditional Indiana Jones puzzles are interesting but never give you a sense they are beyond human construction. While the more practical puzzles are well done as you try to get old technology working or get your vehicle to a certain area with the winch.

The shooting might be on the standard side but nothing else is. Naughty Dog taking the decision to slow the game a little, and give that real feeling of adventure more than just constant action very much works for Uncharted's final outing and in doing that everything has a bigger impact as you play through this magnificent game.

Overall

Uncharted 4 A Thief's End is by far the most visually stunning game I have ever played. The artwork the presentation is just beautiful. The acting performance by the cast is also as good as any game ever released and brought a more serious and mature feel to this series, which it benefits from massively.

It still maintains the action and charm of the previous games but does it in a much more impactful way by giving gamers more a sense of adventure rather than breathers between action sequences.

But is it better than The Last of Us, my favourite game in this genre?

Uncharted 4 comes close; it has everything and pushes so many boundaries that it's one of the greatest games ever. Standard shooting mechanics and the poor placement of The Brother's Drake chapter just take away from it being Naughty Dog's best work for me.

However, it's still a masterpiece of gaming; one that everyone should play that has any interest in single player action-adventure titles. For fans, you get the send of the series deserves and one thing it gets just right is the ending that will certainly leave you with a sense of ambivalence as you are happy yet sad at the same time.

Article Source: http://EzineArticles.com/9424930
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New Video Game Reviews : CSR Classics

New Video Game Reviews : CSR Classics

CSR Classics by NaturalMotion (iOS and Android) is a surprisingly addictive drag racing game brought to you by the same people who delivered big with CSR Racing years before. I tried the original CSR Racing game many moons ago but never stuck with it, mainly because, I believe, collecting and racing the cars offered to the user were not interesting for me.

This problem is well solved in CSR Classics, where the drag racing is taken to a fictional "strip" (think Las Vegas). Players buy, improve, and race cars from a large catalog of classic cars, from traditional muscle (Ford Mustang, Chevy's Corvair and Nova, and the awesome Dodge Challenger to name a few) to high end classics such as Alfa Romeo, Aston Martin, and BMW, with a ton in between. Cars can be purchased in either "loved" or "unloved" condition. Loved cars look and perform a lot better than their unloved counterparts. As for myself (and many people who have become involved with CSR Classics), I prefer to buy rusty, sweaty, beat up relics and race to win money to upgrade them, making CSR Classics much more than simply a racing game, but one of collecting and building as well.

The racing dynamics in CSR Classics are deceptively simple. To begin a race, the driver (that's you!) taps the gas pedal to bring the needle into the "green zone" on the tachometer, trying to keep it there as the counter runs down and the race begins. Starting a race in the green zone provides a "perfect start," which makes life a lot easier. If the needle is to low in RPM's your car struggles to get up to speed, while if you over-rev your engine before the start, you spin your wheels, losing valuable time until the wheels find their grip on the pavement.

One the race begins, everything remains based on timing, as you must try to achieve a "perfect shift" through the gears. A fraction of a second early or late can cost a race, especially when racing more difficult opponents. Race difficulty ranges through Easy (you can make a lot of mistakes and still come out on top), Challenging (a mistake here of there is overcome-able, but don't make a habit of it), Hard (be on top of your game or you'll go home a loser) ans Extreme (I've never beaten one of these and don't even bother to try anymore.

As I've said, timing is everything in CSR Classics while on the drag, as there is no steering, braking, or acceleration (except for the start) to worry about. The range of difficulties of the races helps to keep your interest, however, as do the different types of races available.

In the "career" mode, you attempt to rise through the ranks in better and stronger cars, spending your cash to improve what you have and to buy new rides. Within each tier are a variety of races, including ladder races, restriction races, crew races, and manufacturer or car-specific events. CSR Racing also provides an "online" mode where the developers say you can race against real life opponents. This is somewhat disingenuous, as you do in fact race against other real-life players in ladder events for cash, reputation, and prizes. What you cannot do, however, is engage in a real-time drag race against real-life opponents, which is a bit of a drag (pun intended).

Like all games, CSR Classics has its share of problems. The two most glaring are the replay factor, which I have run into from time to time if I've played a lot recently, but I keep coming back. Let's face it, there's only so much timing and tapping a guy can do before things get a little boring. But, for me, a little time off and the lure of new cars (which NaturalMotion routinely adds), brings me back.

The other major drawback is one common in every "free" game that I have ever played, namely that at some point the developers make it very frustrating to NOT put money into the game. CSR Racing does that through the use of "gold," which CAN be won in races, or earned through completing free offers, but that is an extremely slow and tedious process, especially since there are some truly awesome cars that can only be purchased with vast amounts of gold.

Article Source: http://EzineArticles.com/9461887
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Top 4 FPS Games For Android

Top 4 FPS Games For Android This Year

 Top 4 FPS Games For Android


Modern Combat 5: Blackout


Modern Combat 5: Blackout

Modern Combat 5: Blackout comes at the top of the list of top FPS games of 2016. Though it was released in 2014, it has maintained its position ever since. In the first mission of the game the beautiful city, Venice, is shown under terrorist attack and, as always, an American Marine, Caydon Phoenix, has come forward to save the world.

The game actually deserves its position in the list for its awesome storyline, the hero has unveiled a conspiracy, in which, Gilman, the world's biggest private security contactor is involved, and outstanding graphics with all the minor details underwater and camera movement when the hero performs some stunt. The game has variety of missions. Sometimes you find yourself saving someone and sometimes you are destroying terrorists' destructive plans. The gameplay is pretty addictive and you do not stop until you kill every last terrorist on earth.

Dead Trigger 2 
Dead Trigger 2

Another game in the list of top FPS games is Dead Trigger 2 which gives plenty of fun to the crazy people for whom killing zombies is the best time pass activity. Super fun gameplay and unparalleled graphics make you fall in love with this game. The storyline is that: more than half of the population of the world is infected by an incurable disease and has made the world a living hell for those who have managed to survive, but the battle of survival is on until all the undead are really dead.

The game gives you plenty of choice in picking the killing tool, from simple wrench to the heavy guns that you can buy at the end of the mission with the money that is collected during the mission or these guns can also be bought with the real money if you cannot wait to tear apart zombies with the big weapons.
Deer Hunter 2016
Deer Hunter 2016
Another amazing First Person Shooting game whose amazing, realistic graphics make you feel like a real predator is leaping on you. Contrary to the name of the game, you not only get to hunt deer but also world's most vicious animals in the places, which, seem like have never been visited by any human being before. You are supplied by a double barrel shotgun that makes killing animals more enjoyable.
Fields Of Battle
Fields Of Battle
Fields Of Battle is one the best strategy games I have ever come around. It is actually a paintball shooting game with dozens of guns and locations.

You have to be real sneaky to survive on the battle field. You get eliminated by a single shot which makes you take every step with great care. This game has lean left/right feature around the corners. Field skills can be improved by playing in practice mode. The game becomes more fun when played in multiplayer where you can build your own team with your friends. It plays like a console game.

Article Source: http://EzineArticles.com/9491705
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Tuesday, August 9, 2016

VR Box Review : Google Cardboard Headset

VR Box Review : Google Cardboard Headset
The Google cardboard headset is sort of a do it yourself kit that has been introduced in the year 2014 by Google. The kit has been sold by Google recently through its play store. It is available for $15 and is easy to get assembled to resemble a headset of virtual reality. It is a simple viewer technically, mainly because it is easy to use and is a standalone device. It requires iOS or an android phone to gather its display and processing power. It is also simple to be used, once the cardboard kit is being delivered, users would have to simply fold it, slot it in the phone so as to explore a variety of cardboard games. This virtual reality or a VR box is available both at Apple's App store and Google play store and it is now possible to try the basic VR demos free through the Google cardboard app for both iOS and Android. The setting of the cardboard is to be managed through the cardboard app.

VR box overview: The VR box is a solid plastic version of the Google cardboard headset featured with completely adjustable eye lenses.

Lenses: the lenses look just as children's binoculars and it is possible to adjust their position in the dimensions, depth and width depending on the video or the application. Every application on the Google cardboard features a different field of view and users might have to adjust the headset for different applications.

Comfort: These headsets are to get rammed against one's face hard and thus are required to be comfortable. The VR box feels so comfortable compared to the original cardboard headset and if needed additional padding could be used in the surrounding area for those with a ridge nose.

Phone holder: The phone holder has padding on both its sides where the phone gets held in place. The holder has holes on both its sides to allow the user to add charger and headphones, so that when the device is in use, there would not be many disturbances to with power and user could get immersed in the VR box much longer. The slider fixes into the headset with a click and it does not slide out on its own. The VR holder has a line marker to help users center the phone and thus offers a high quality to the set with nil clumsiness.

More than playing games, the headset works wonders in watching movies. Users have found it stunning to watch 3D movies with the set, which is much, much better than the cardboard set. The head strap is absolutely comfortable and the padding around the eyes helps to use the set for long hours in watching movies.

Article Source: http://EzineArticles.com/9473812
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New Video Game Reviews : Pokemon Go

New Video Game Reviews : Pokemon Go

Pokemon Go is not fresh news. It has become one of the top rated and most popular games world-wide. What really is this craze and crave for Pokémon Go?

The popular Nintendo-built Pokémon which exploded in fame around the late 90s, has revived the game world with its latest GO version, and is taking the world by storm.

The Pokémon Go is apparently one of the series largest admittance into the mobile gaming. It is obtainable for a free download on Android and iOS. The game's fame at the moment is comparable to that of Twitter's daily active users on Android.

Pokémon Go is a game which utilizes a person's phone's GPS and clock to sense where the game player is within the game, and then conjures a Pokémon to "appear" around you within your phone screen. It is your mission to proceed in catching them. The Pokémon series and games happens in a world inhabited by strikingly powerful monsters. These game monsters can appear as rats, dragons, snakes, birds, eggs, trees, dinosaurs and even swords.

As you move within the game, several forms and numbers of Pokémon's will appear randomly near your location and your phone's time tracking. The main goal of the game is to inspire you to trip around the real world to catch a Pokémon while within the game scene. By utilizing your phone's capacity to track time and your location, Pokemon Go mirrors what it would be like if the monsters really were wandering around. The monsters must be caught and collected.

The principal entry of Pokémon games started with 151 creatures. However the catalog has since evolved to more than 720. With the Pokémon Go, only the original 151 creatures are accessible.

Pokémon Go is now fulfilling the fantasies that Pokémon fans world-wide have had since the game's first launch. It is a hot game for adventurous game players, and is one of the free trending games currently available. Fans should play now if they haven't yet.

Further than attaining childhood dreams, Pokémon Go is everybody's intro into a new kind of game that connects the real world with a virtual one which is also referred to as Augmented Reality.

Article Source: http://EzineArticles.com/9476264
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